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Age of empires 2 archer rush build order
Age of empires 2 archer rush build order






age of empires 2 archer rush build order age of empires 2 archer rush build order

A team containing Malians: Researching Chemistry and Ballistics is 80% faster.A team containing Lithuanians: Researching Heresy and Faith is 20% faster.A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster.A team containing Britons: Archers are created and upgraded 10% faster.Vietnamese: Archers have +20% hit points.

age of empires 2 archer rush build order

Tatars: Archers deal +25% bonus damage from a cliff or an elevation.Researching technologies that benefit Archers provides 20 gold each. Spanish: Blacksmith upgrades that benefit Archers cost no gold.Sicilians: Archers take -33% bonus damage.Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.Italians: Researching Ballistics and Chemistry is 33% cheaper.Chinese: Technologies that benefit Archers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.Celts: Archers can convert herdable animals even if enemy units are next to them.Burmese: Researching Faith is 50% cheaper.Britons: Archers have +1/+2 range in the Castle/Imperial Age.Bulgarians: Blacksmith upgrades that benefit Archers cost -50% food.Aztecs: Archers are created 11% faster.When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. Their ranged attack can also prove helpful when defending from an early raid. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they are not prepared for it. However, because they require more investment and higher numbers than Men-at-Arms or Scout Cavalry, most civilizations will open with the latter units during the early stages of the Feudal Age.Īrchers performing a Feudal Age rush, harassing enemy Villagers Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they do not cost food, allowing the player to stockpile food for advancing to the Castle Age. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack.








Age of empires 2 archer rush build order